AI Insights · Timothy · October 2024
Top 5 Planes Games Performance in Central America, Q3 2024
Discover how the leading planes games fared on a unified platform in Central America during Q3 2024, with insights into weekly downloads, revenue, and active users.
In the third quarter of 2024, the top five planes games on a unified platform in Central America demonstrated varying trends in downloads, revenue, and active users. Here's a closer look at their performance, backed by data from Sensor Tower.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw its weekly revenue peak at approximately $7.9K at the end of July, before experiencing fluctuations, closing the quarter with $6.8K. The game had an impressive download spike of around 89.7K in the last week of July. However, downloads tapered off towards the end of September to about 31.6K. Active users varied, reaching a high of around 339K in late July, before declining to just above 211K by the end of September.
RFS - Real Flight Simulator, published by RORTOS SRL, maintained a relatively steady weekly revenue, fluctuating between $2K and $2.5K. Downloads were modest, peaking at 937 in mid-August, and active users hovered around the 2.7K mark throughout the quarter, with a slight dip to 2.3K in late September.
Infinite Flight Simulator from Infinite Flight LLC recorded a steady revenue stream, with a slight increase towards the end of the quarter, ending with $1.6K. Downloads peaked at 6.5K in mid-August, while active users saw a rise from 14.8K in early July to a high of 18.6K in mid-August, before stabilizing around 15.3K by the end of September.
Airline Manager - 2025, developed by Xombat ApS, experienced gradual revenue growth, reaching $781 by the quarter's end. A significant surge in downloads occurred in mid-August, with numbers soaring to 2.8K, while active users also increased from 6.9K in early July to a peak of 8.9K in early September.
Lastly, World of Airports by Jakub Kadlec saw its revenue fluctuate, peaking at $889 in mid-August. Downloads followed a similar pattern, with a high of 3.6K in the same period. Active users increased from 4.7K in early July to a peak of 6.1K in mid-August before declining to 4.7K by the end of September.
For more detailed insights and trends in mobile gaming, visit Sensor Tower's platform.